Inside the Storm: Visualizing Tornado Dynamics Through Virtual and Mixed Reality
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Abstract
Tornadoes are complex three-dimensional atmospheric phenomena that are difficult to fully understand using conventional approaches. This project utilizes virtual reality (VR) and mixed reality (MR) to enhance spatial understanding of tornado structure, intensity, and destructive potential through an immersive storm simulation.
The central question guiding this work is: How can immersive technologies improve comprehension of tornado dynamics compared to conventional 2D visualizations?
Most representations of atmospheric phenomena and weather events are experienced on flat surfaces, limiting our ability to understand their true scale and spatial relationships. Using Unity and cross-platform VR development tools, I have developed an interactive tornado simulation that operates in two complementary modes. In VR mode, users experience a full-scale tornado from a first-person perspective where they can observe vortex structure, debris, and atmospheric effects. In mixed reality mode, a scaled tornado model is projected onto a real-world surface, supporting collaborative analysis at a human scale.
Users can manipulate the tornado’s intensity, amount of debris, and funnel width to observe how its structure and damage potential changes in real time. By integrating spatial immersion, physics-based simulation, and 3D audio, this geovisualization transforms abstract meteorological concepts into an embodied experience.
This presentation will outline the conceptual framework, technical development within Unity, and initial testing insights. I will demonstrate both VR and MR modes and discuss applications in meteorology education, emergency response training, and public safety communication. The project contributes to an underrepresented area of research on immersive environments as tools for geographic and environmental visualization.
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