Morality, AI, and Humanity in Detroit: Become Human
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Abstract
This paper was originally written for Professor Michael Filimowicz’s IAT 210 course Introduction to Game Studies: Theory and Design. The assignment asked students to submit an approximately 2000 word research essay related to a particular video game. The video game must be avatar/character-based, have a narrative premise or backstory, and have a virtual world. The paper uses APA citation style.
This paper does a deep dive into how the choose-your-own-adventure video game Detroit: Become Human actively encourages players to choose what they deem is the most moral choice within the context of the game and allows players to contemplate the moral and philosophical consequences of their choices.
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